Basically title, this thing with two editions of the game slows down development because they now have to write the same thing twice and it splits the userbase. They also don’t want to make Bedrock edition for Linux for some reason.

  • forrgott@lemm.ee
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    8 days ago

    Well, sorta. Bedrock I believe actually was based off the mobile game, not console edition. Console edition was not so much of a rewrite as an attempt at a direct port for Xbox and PlayStation. One of the details that confirms this is that the old console editions used JE style seed numbers, whereas Bedrock edition kept the shorter seed numbers from mobile edition.

    The original console editions are long dead.

    • Dark Arc@social.packetloss.gg
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      8 days ago

      Interesting, that’s a detail I hadn’t heard. So it sounds like the mobile edition eventually ate the console edition and then they wanted it to possibly eat the original Java version too, but couldn’t get there(?)

      • forrgott@lemm.ee
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        8 days ago

        Pretty much. They got real aggressive at one point announcing things they were gonna roll into bedrock edition (this was around when they thought they were bringing combat update over, which never happened).

        Then, all of a sudden, they pulled way back. I really got the impression they were thinking to give java the axe, only they discovered how much of a clusterfuck they were about to walk into and changed their minds. Instead suddenly the focus was on bedrock feature parity with Java (which, again technically never happened of course, cause of things like combat update).