The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • jet@hackertalks.com
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    1 year ago

    There is a core difference.

    A better analogy, would be shut up and eat the cheese it’s only a trap if you get caught.

    It’s still designed as a trap.

    We know epic has demonstrated that their anti-consumer by their public, frequent, numerous exclusivity deals for their store.

    • Kecessa
      link
      fedilink
      arrow-up
      2
      arrow-down
      2
      ·
      1 year ago

      Steam had de facto exclusivity for years and I didn’t see anyone complain, weird how that goes, right?

      • jet@hackertalks.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        Steam did not force any developer to make an exclusive. The developers had the choice of using every platform available to them. They thought steam was good enough.

        And the reason nobody complained about steam being the de facto place to get games? It treated people fairly, it was easy, good enough. More convenient than piracy.

        • Kecessa
          link
          fedilink
          arrow-up
          1
          arrow-down
          2
          ·
          1 year ago

          If the only choice is storefront A that’s used by 100% of consumers and storefront B that’s used by 0.1% of consumers then storefront A has a monopoly even if technically there’s a competitor. They means storefront A doesn’t need to sign exclusivity agreements because it knows no one will choose not to sell through them as it would mean not selling at all.

          Epic doesn’t force third party developers to sell exclusives with them either, they’re free not to take their offer.

          • jet@hackertalks.com
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            I think you’re missing a big thing here.

            Let’s take your scenario where there’s stores a with 99.9% and store b with 1%

            A developer of a game can list their game on store a and store b. Store b will have to compete with higher revenue share. But that would make it enticing for developers to dual list.

            – Legally epic is not forcing anyone to take their exclusive at the offers, but I as a customer realize they’re removing choice from me as a customer. I consider that a personal affront to my agency. And I will not do business with a company who I consider as a negative, removing my choices.

            If epic just offered a better cut to developers, nobody would have an issue of them. It’s the exclusivity trying to fragment the space that makes it annoying and to be avoided

            • Kecessa
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              1 year ago

              Funny how no one blames the devs for adopting anti consumer tactics

              • jet@hackertalks.com
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                If you pay a meth addict 50 bucks to break into my house and poop in my car. I’m upset with the meth addict sure. But I’m more upset with the guy who paid him 50 bucks to mess my life up