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- cross-posted to:
- [email protected]
Dragon Age just never had the same replayability for me that Mass Effect had.
Except for the first one, which (let’s be honest) is very dated, I replayed 2 and 3 probably three or four times. And heck, I even went through Andromeda twice.
I don’t remember making it through a full replay of any Dragon Age games.
It’s not that I didn’t enjoy my single playthrough of any of the DA games, but the storyline didn’t make me want to go revisit it like a good novel or movie does.
To me Veilguard felt like they wanted to make a fantasy Destiny game then changed course halfway through. The free roam zones felt like destiny areas, complete with areas where you knew something would spawn but it would be random which types of enemies it would be. Then you’d find a quest swirl or character and press x and it would dump you into a story mission.
But the movement wasn’t as fun as destiny. And I’m guessing trying to cram a fantasy rpg into areas similar to a shooter causes problems with ranged combat, which would also explain the very cramped areas you’re always doing combat in.
Every story mission was also basically a hallway with a bunch of short, dead-end detours containing 1-4 things to pick up that vary between materials, lore, or equipment. It felt like a paint by numbers rpg.
Rook was essentially Master Chief and nothing your team did mattered much except thematically. I watched them beat on weak mobs for a long time without actually killing anything.
I couldn’t always logically connect outcomes to what the game was showing me, either. Like, I lost two team members because I assigned them to do specific jobs (and the game had a pop up pointing out that this was why they died), but the loss seemed completely disconnected from the actual job. It would be like assigning Gale to break a magical ward (because the tooltips and/or dialogue suggests he can do it, and historically he’s a good it), and he does an outstanding job of it, but then some random magic mirror pops up out of nowhere and teleports in a devil to kill him and the game says, “Gale died because you assigned him to break the magical ward.” Like, what does a magic mirror popping up from nowhere have to do with me assigning him to break a ward?
Tap for spoiler
Or choosing to have Halsin to lead a team to create a diversion on the other side of the island so your main team can get Astarion to assassinate Ketheric, but then when you’re face to face with Ketheric, Halsin is there for some reason and Astarion charges up from behind you (head on) and fails his stealth check due to being in front of the enemy, so Halsin starts slapping Ketheric until Ketheric turns around and kills Halsin and gives Astarion an opportunity to sneak attack from the rear.
It also had frustrating bugs sometimes. Like moving my camera to the side when I’m trying to attack something. Or deciding to fire an attack at a nearby enemy that I’m not trying to attack. Or wasting my ultimate because it vanished into the ceiling.
The headline is kinda of misleading, even with EA having a favourite, the struggle between 2 team that don’t like each other having to work in the same title, changing things mid course without communication is entire Bioware’s fault. This is not the first time that some ex Bioware developer says something like that. Bioware is fucked up for a long long time.
I’d take DA 1-3 over ME 1-3. DA2 should never have been shafted on dev time to rush something out because they didn’t expect DAO to be so popular
Both games series are great! Love’em 🤩