BY AZURA BY AZURA BY AZURA
I have never played any Elder Scrolls game, I have almost no clue who this guy is, all I know is that he’s an annoying cunt.
I don’t quite remember who this merengue head looking mofo is, but for some reason I have a memory of hatred towards him.
I would always take my time to bring him all the way to dive rock in the corner of the map, hit him with a paralyze spell, then just lightly tap him and watch him topple over the edge
He’s the
AnnoyingAdoring Fan. You get him as a prize for beating all the arena challenges.
For anyone who hasn’t heard it there is a banger song about him: https://youtu.be/PaZXPx1kdtg
I wonder if they ripped his Starfield model for the remaster
I don’t see any reason to play the remake tbh.
But if I did then the first thing I’d do is explore the vampire questlines because tbh I never really discovered that one noble’s identity or any of that stuff even though I vaguely knew about the rumours.
The vampire stuff in Oblivion is interesting but short. There’s maybe an hour of content spread across the entire game world.
Morrowind had multiple vampire clans you could join (that were completely hidden and hostile to anyone not infected with their strain of the virus, so probably missed by 99% of players not using a guide), each with their own specialties and questlines, and there were unique interactions with NPCs and factions based on the progression of your vampirism.
It’s disappointing that Oblivion was such a step backward in that regard. My guess is the expense of universal voice acting made detailed optional questlines and responsive NPCs prohibitively expensive. Even Skyrim, which dedicated an entire DLC to vampires, was lacking compared to what was arguably a throwaway feature from Morrowind.
Every elder scrolls after daggerfall has been a step backwards.
I don’t know if I’d say Daggerfall to Morrowind was a step backwards. In terms of years they’re not all that far apart. But in terms of capturing the philosophy of their respective eras? I’d call them two different types of maximalism, before things coalesced into the distilled Skyrim experience.
Both of those games were before my time, but the impression I get with Daggerfall is that this was right when PCs started getting enough memory to go crazy and build giant procedurally generated worlds. Morrowind is like that with maximizing graphics and sounds, it’s in that first generation of games that aged differently to everything that came before. As dated as Morrowind looks, it still looks really high effort and (dare I say it) artfully designed. It’s much more of a game, while DF feels to me like a game program. Am I making any sense?
I always felt like Oblivion hit the sweet spot between accessibility and depth. It just lacks unique content.
Daggerfall? More like Walkingfortoolongfall
Now, the trailer said they recorded/added new lines specifically in the context of giving different races more unique voices compared to the original; what I want to know is if they redid this dude’s at all simply because the version of him in Starfield went super hammy with it and it was fantastic. Even better than the character in the original Oblivion (despite being the same VA). It would be dope if they re did it just to give him that same energy he has in Starfield.
And that’s about the only good thing I can even say about Starfield.