Technical artist for real-time. Mainly vr. 9/10.
I think it’s the most interesting job in the world, where art and tech meet, my two favourite things. Plus I get to work from home on cool stuff, and the turnover of new projects several times a year keeps it fresh.
I think the worst part of the job is that it’s a bit niche so you can’t really talk about your work with anyone out of the industry. There’s no frame of reference. My friends and family don’t really know what I do.
As a 3D character I’d expect people to easily understand what I do. Even gamers usually confuse modeling for animation.
Even my parents don’t get it, and they watched me working on stuff for years.
At this point I don’t care if non-industry peoplr get it.
Technical artist for real-time. Mainly vr. 9/10. I think it’s the most interesting job in the world, where art and tech meet, my two favourite things. Plus I get to work from home on cool stuff, and the turnover of new projects several times a year keeps it fresh. I think the worst part of the job is that it’s a bit niche so you can’t really talk about your work with anyone out of the industry. There’s no frame of reference. My friends and family don’t really know what I do.
As a 3D character I’d expect people to easily understand what I do. Even gamers usually confuse modeling for animation. Even my parents don’t get it, and they watched me working on stuff for years.
At this point I don’t care if non-industry peoplr get it.