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DLSS over ray tracing? hah, no. The technology purpose are completely orthogonal to each other. Ray tracing is about adding more accurate details while DLSS is about adding a blurry mess in exchange for higher frames.
You know, I agree with both of you!
DLSS seems to attempt to resolve an issue that only really started being an issue around the same time Ray Tracing started to be widely adopted.
Whether or not we have been clawing these frames back explicitly due to ray tracing, we have been using DLSS for more frames ever since.
This reads like an nVidia press release.