• TropicalDingdong@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      6
      ·
      1 year ago

      Additionally, we have traced every single one of these smurf accounts back to its main account.

      So what counts as a smurph then? I’ve got multiple accounts with 1k+ games. Are those smurphs? For years there was no such thing as MMR re-calibration, so your literal only option was to start over.

  • yokonzo@lemmy.world
    link
    fedilink
    arrow-up
    14
    arrow-down
    1
    ·
    1 year ago

    It’s a special kind of control complex to try and wail on people below your level, either your life is going shitty or you’re just young and being shitty for the lulz, but at that point, you’re not having fun by challenging yourself, you’re having fun avoiding the challenge and causing other people’s fun to diminish in turn

    • GBU_28@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      3
      ·
      edit-2
      1 year ago
      1. If the rule is no smurfing, that’s the rule.

      2. Some people Smurf to “warm up” because they have anxiety about playing at their level and need a win. I agree this is not a free thing, they are ruining a genuine beginner’s game.

      When I played competitive CS 1.6 (not at any meaningful level, but still better than the average Joe) I would always warm up in some public 24/7 maps and run up huge scores. Difference was those maps weren’t ranked. So it wasn’t really smurfing.

      Point was I didn’t feel I could face competition without winning first.

      This habit doesn’t explain all cases

      • Davin@lemmy.world
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        That doesn’t sound like a good justification for either you or the other players. In the case of the other players, obviously it sucks to play against people way out of their league. But even for you if you feel like you need to pick on people not as good as you to feel better about yourself before you take on people around your skill level or better, then you’re not dealing with it in a realistic or healthy way.

        • GBU_28@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          1 year ago

          I said that.

          Plus playing in public games isn’t smurfing (same account, unranked game)

          I wasn’t justifying anything, I was describing a subset of players

          I was describing a particular kind of player, seeking a confidence building warmup, who in this case engaged in legal play.

          In league, smurfing hurts others experience (my first point)

          • Davin@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            I wasn’t talking about legal or following rules, I was saying that it’s not realistic or healthy to do that kind of thing for you, or the players that do it, for a confidence boost.

  • Drinvictus@discuss.tchncs.de
    link
    fedilink
    arrow-up
    10
    ·
    edit-2
    1 year ago

    90K accounts. God damn. I’d love to see how many of those we recently active.

    This is such great news for me. I’m married and I have a son now. I can only play dota once a week (if I’m lucky). Imagine my frustration when I would get smurfs on the two games I play in a week. It was soul crushing. It was definitely ruining the game

  • onelikeandidie@lemmy.world
    link
    fedilink
    arrow-up
    7
    arrow-down
    1
    ·
    1 year ago

    I just started playing again and seeing this plus the thousands of cheating accounts banned in February makes Vavle seem a bit more competent than Riot Games at caring for their playerbase

  • elouboub@kbin.social
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    1 year ago

    I’m honestly surprised they actually did it. But it seems like a one-time effort. There’ll probably be 45k again in a few months and another ban wave in a few years. They didn’t say that they added more smurf detection tools or anything. I mean, how many players can be on the same IP using the same PC configuration but never together? That should be easy enough to detect.

    • Azzu@lemm.eeOPM
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      There’s such things as privacy laws, which so far Valve seems to be following. You can’t just track users based on their identifying characteristics.

      And, to answer your rhetorical question, quite a few. In this thread alone there’s someone playing on net cafe, sharing the same computer with hundreds of people probably. I know of a friend of mine who plays on their single household PC and sometimes his child plays on the PC. I know another couple that also own a single PC, admittedly not playing dota, but they also share one PC where they take turns playing on.

      It’s not trivial to tell these people apart from actual smurfers.

      • elouboub@kbin.social
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        1 year ago

        Same hardware config, same IP, accounts never active at the same time. How is that going to unintentionally ban somebody playing at a net-cafe? It would make it harder to detect smurfs in an internet cafe due to the number of different hardware configurations. But somebody at home would have to emulate that environment: multiple PCs with accounts online and actively playing.

        Yes, privacy laws, but the data they are collecting is to make the service possible. Unless I’m mistaken, a user would be allowed to request deletion of the data prior to account deletion.

        Other software vendors literally install a rootkit on your PC for anti-cheat measures and if you have a phone with Google or Apple software running on, your privacy is out of the window as they collect a whole bunch of information by default. Hell, Microsoft probably knows you’re using a pirated or unlicensed version with your permanent connection to the internet. All by the book.

        • Azzu@lemm.eeOPM
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          If you can not see how “Same hardware config, same IP, accounts never active at the same time” literally describes net cafes, then I don’t know anymore.

          • elouboub@kbin.social
            link
            fedilink
            arrow-up
            2
            arrow-down
            1
            ·
            1 year ago

            Bro, if you’re player X with smurfs A,B,C, then playing them all the same time as player X isn’t possible.
            In a net cafe player X can play on A, player Y on B, player Z on C at the same time, which means accounts A,B,C will not get banned. Also, the are 2 IPs the public IP and the internal IP on the LAN.
            How are you not getting this?

            • Azzu@lemm.eeOPM
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              Because just since Player X can play on A and player Y on B, that does not mean it’s guaranteed to happen. There are so many people at net cafes, it’s very easy to have people in there that never played at the same time. By your logic, those must be smurfs - but of course they aren’t, they just randomly never played at the same time. So detecting them as smurfs would be wrong. Ergo it is not as easy as you say it is. Same with the other situations where households don’t have a game-ready PC for every person, that’s very common. They’ll never play at the same time but on the same PC/IP, thus they are smurfs?

              • elouboub@kbin.social
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                I didn’t think I had to say it, but of course there’s more that goes into detecting smurfs. It’s not just those criteria. Win streaks or progression speed, payment modalities used (if any), social networks, reports, number of people on the same IP, and probably more.