This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Almost nothing good tends to come after an opener like that, especially when it’s video game related.
Over a video game. Over poking fun at some goofy marketing.
Over a video game. Over poking fun at some goofy marketing.
You’re being a living stereotype of a toxic Souls/Blood/Brace Belden Bing fan. Look at the wall of text you just put up.
I didn’t actually state that much dislike for the games directly at all (I liked the Dark Souls series more than Elden Ring, and I did like those somewhat), but because I poked fun at a marketing gimmick, here’s your wall of text.
What you just did is old fashioned standard toxic fandom cringe.
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I don’t think it’s a good take you’ve just used one minority groups struggle to justify undermining another by tacitly enabling their content and normalisation because “my mission”.
It’s gross. Randomly brought up out of nowhere to defend a fromsoftware game of all things.
moment
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