This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
I hate how he always breaks thru to the mainstream and then some hack journo that hasn’t ever done an honest day’s work in their life has to talk about this revolutionary game that has different endings and voice acting and dynamic environments and a good story for the first time in gaming history ever, despite the game never actually having the things they claim it does, and those things not actually being revolutionairy.
It highlights how bad our journalists are, because it just shows how little research they do on a story.
“Game overs are a failure of the game designer” THEN WHY AM I GETTING SO MANY GAME OVERS IN YOUR GAME DAVID CAEGE? AND WHY ARENT YOU CALLED OUT FOR IT?
Dude got fucking Willem Dafoe and Elliot Page in a game, and all he could think of was some hack bullshit.
Something about French “auteurs” creeps me out almost every time, and it’s not just the kiddie creeping and sex pestery. It’s the sheer pretension, the vague assumption of their greatness and genius excusing all the creepy shit.