After making my starter base, I was working on a train system using train limits, circuits, and bidirectional 3-8-3 trains. I realized the scale was too large for me, and I wanted something smaller and simpler. I had also messed up the fueling system, and wanted to redesign it.
I nuked the old system (literally and figuratively), and I want to switch to unidirectional 1-4 trains, but still using train limits and circuits to calculate the limits. I also want a single fueling (maybe adding multiple as the factory grows) station that is visited by all trains.
Any suggestions for planning or designing something like this? The only mega base I have ever made was a spaghetti mess and I’m trying to be a bit more organized in the creation of this one (the initial goal is 2.7k spm)
This makes me happy. This is the way :)
Yes, 8 wagon trains are quite big. 1-4 goes a long way. 2.7k is well doable with 1-4.
So each train has a schedule of 3 stops? That means they will visit the fuel station much more often than necessary, which creates more traffic than necessary. When you get to 50 trains or more, traffic and jams can start to cause issues which are hard to solve. You could reduce the issue by making longer schedules (load, unload, load, unload, …, refuel).
Another option would be to incorporate the refueling into large stations. For example, ore trains can be refueled at the smelter unload. You can have one dedicated fuel train delivering fuel, and the ore trains can have a simple schedule (load, unload).
If you enjoy making blueprints and planning ahead, make a rail book. Stations, straight, turn, T- and X-junctions. Make sure they align when rotated. Grid aligned can make sense, but isn’t necesssary.
Or grab a book from the internet.
It also helps to move smelting / production sites to rail based outposts as soon as possible. This way, your main base won’t need to become messier and messier as you progress.
Yeah I already have a book of tracks, but I will definitely add station blueprints to it!