Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.

  • geoffervescent@kbin.social
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    1 year ago

    Why do they keep trying to make a game that is everything to everyone? I prefer a game that is 10-25 hours of great content, over a game that requires 60-120 hours of slogging, interrupted by occassional 5 minute cutscenes.

    • CIWS-30@kbin.social
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      1 year ago

      Not sure why you’re getting downvoted, I think most people agree. I think even Bethesda’s admitted that most people don’t even finish their games or even the main quest. “Open World” games with tons of recycled content that are a mile wide and an inch deep aren’t great, and are generally mediocre at best. Plus, the Bethesda habit of sticking clutter and containers everywhere that you have to search through and selectively pick loot out of one by one waste a crapton of time and is why carryweight limit 1000 lbs (or using the console to do the same) is so popular.

      Quality > Quantity. The best thing that Bethesda does with its games is to make them moddable so their userbase can make their games much better, or make fan content that is as good or better than the base game.

      • Aesthesiaphilia@kbin.social
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        1 year ago

        They’re downvoting because the guy is missing the point. With mods, the game can be whatever you want it to be. You want a super short main quest? That can be done. You want the slowest game possible without even having a main quest? That can also be done.

        • zalack@kbin.social
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          1 year ago

          Personally I down voted him because even though I also prefer short, tightly focused experiences, there’s room in the world for all types of games. Just don’t play the ones that don’t appeal to you.

        • geoffervescent@kbin.social
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          1 year ago

          So basically these giant open world games get all the funding, coverage, and attention only to have the actual game design aspects of game design left up to the dedication and size of your volunteer mod squad. So really designing the best game means designing the best looking platform for easy game design. Which helps explain Skyrims sucess in contrast to the challenges of later OWRPGs.

      • hoilst@kbin.social
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        1 year ago

        My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd’s takeaway from that was “Soooo…we should fully voice the player character…twice over?”

        Oh, and there’s a reason they went to a dialogue wheel…

    • IncognitoErgoSum@kbin.social
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      1 year ago

      Because some of us really love long, expansive games. There are plenty of 10-25 hour games out there. Games with as much content as something like Skyrim where you can clock 1000+ hours and still have things to do are relatively rare, and I’d like for them to continue to exist.

    • tal@kbin.social
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      1 year ago

      That sounds kind of like maybe you’re looking for a JRPG.

      https://en.wikipedia.org/wiki/Role-playing_video_game

      By the early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions.[54] Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and the underlying game mechanics (e.g. “rules-based” or “system-based”[54]); whereas JRPGs tend to feature brighter, anime-like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. “action-based” or “story-based”[54]).[25][55][56][57][58][59][60] Further, WRPGs are more likely to allow players to create and customize characters from scratch,[61] and since the late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment).[62] On the other hand, JRPGs tend to limit players to developing pre-defined player characters, and often do not allow the option to create or choose one’s own playable characters or make decisions that alter the plot.