Original post at [email protected]
I see the phrase ‘ahead of it’s time’ used a lot like a long with words such as ‘underrated’ or ‘epic’ or ‘literally’, or ‘ironic’. I read how ahead of it’s time is used for literally any popular game that it alters the meaning of the phrase.
Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future:
- Jurassic Park Trespasser: the YouTube channel ResearchIndicates and one of the most informative Let’s Play videos of all time best explains this game.
JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man’s Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic.
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Time Splitters Future Perfect an FPS with sharable Map Creation content. The problem I feel was many people didn’t try this as Halo’s Forge wasn’t out yet to bring to light what user content can really do, and less accessible online play at the time.
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Tony Hawks Pro Skater 3 Okay this doesn’t count, but I just want to mention this because the official Sony Network Adapter wasn’t even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it’s time due to the first party product not existing yet.
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Psychonauts. This was an easy one, non Mario platformers weren’t the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers.
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Dragon Quest 1 & 5 in the US. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It’s a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US
Deus Ex. I think it’s not just ahead of its time, it’s ahead of today’s time. Games are being more and more streamlined every day, and I can’t find any game with that amount of freedom anymore.
F.E.A.R. is my top mention, 18 years old and it still feels somewhat modern, Mirror’s Edge as another game that looks like it could have come out this year as an AA tier game.
I could never touch this for more than a few minutes. So Ive missed out.
Cave Story would be my vote. A very good story-based (and free!) platformer that came out waaay before the indie boom.
Cave story is still one of my favorite games ever, the controls are perfect, and it’s short and to the point meaning that you never really get bored of it or encounter “that part”.
Some of the secrets are somewhat weird and I don’t get how you would find them on your own tho.
I’m playing through saints row 2 right now and I feel like it definitely fits in here, game is a masterpiece lost to time
Diablo 2: Lord of Destruction. I just had to put it on the list.
We don’t yet have a way to natively cross-post, so I entered the source post from @[email protected] in the body. the original post can be found here
Any idea why I don’t have the option to Subscribe to Gaming on BeeHaw? (I’m within my first hour of learning Lemmy.)
I don’t know if it’s related, but I’ve heard Beehaw has been very restrictive from other instances in their allowed federations.
However it’s likely just saying pending, which is subscribed without the confirmation.
Ancient Art of War (1984), an RTS release long before the RTS boom of the '90s kicked off by Dune 2.
AAoW demanded that you feed your troops or they’d desert, and they would tire as they marched, making them less effective in combat.
You don’t see that except in the most forbidding turn-based war games, but AAoW had a great interface. You’d think it’d be micromanagement hell but it wasn’t.
The game also included zoom-in battles (optional, but fun), and critical terrain effects.
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I don’t remember much of it now, but No One Lives Forever seemed to have some amazing levels for its time.