I’m experienced at the base game of skyrim and getting used to the dlcs, are there any reccomended mods for someone at my level?

  • postgeographix@lemmy.world
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    1 year ago

    Mods are less to do with your level as a player, more to do with how you want to change the game? I.e. Do you want it to be more balanced, do you want a better and more immersive RPG experience, do you want combat and gameplay like Assassin’s Creed or Sekiro or Elden Ring, do you want it to be slightly more sexualised or a fully featured adult / sex modded game, do you want next gen graphics, do you want bugfixes and quality of life stuff, etc etc.

    So what would you like, as a starting point?

  • Ceejbot@lemmy.world
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    1 year ago

    There are some great base-install modlists for both the Vortex (via Nexus Collections) and for Wabbajack (a more fully-featured modlist installer). These modlists will cover the major bug fixes plus the frameworks or extensions used by many other mods.

    One modlist for each tool covering what essentials if you want to move on and install some other fun mods of your choice on top:

    If you’re modding with Mod Organizer 2, use Wabbajack to install a modlist. If you’re using Vortex, install a Nexus collection with it.

  • CaptainEffort
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    1 year ago

    It really depends on what you’re looking for.

    You have basic bug fix/patch mods - Unofficial Skyrim Special Edition Patch, Unofficial Skyrim Creation Club Patches, Scrambled Bugs, SSE Engine Fixes, PO3’s Tweaks, etc.

    They’re all great, and I recommend at least checking out the mod pages for all of them to see if they interest you.

    “SkyUI” is a necessity for most of us on pc. It overhauls the UI to be a lot more usable, and is a requirement for loads of other mods.

    You also have overhauls - I recommend checking out the mod authors Enaisiaion, and Simonmagus616. Both have mods that change the game in different ways, with Enai aiming for more of a power fantasy, and Simon going for more of a VanillaPlus feel.

    If you’re more interested in Enai’s approach, check out his mod page and be sure to grab “Ordinator”. If you’re more into Simon’s approach, go ahead and grab his mod “adamant”, which also requires his other mod “mysticism”. Adamant overhauls the perks, while mysticism overhauls the magic system. From there you can explore their pages and grab whatever mods interest you.

    Lastly, there are some massive dlc sized mods you might be interested in, that showcase the peak of what modding is able to achieve imo. All of which, imo, rival even Bethesda’s own content.

    • Legacy of the Dragonborn - adds a massive museum to display all of your unique items, has a full quest line where you travel to different provinces, and is incredibly well voice acted.

    • Beyond Skyrim Bruma - This mod adds Bruma and it’s surrounding area to the game. It’s incredibly well made while also being incredibly well voice acted, and even comes with tons of different quests.

    • Forgotten City - This mod was so good it was literally remade as it’s own fully made game. I don’t want to spoil much but the story and mechanics are top notch.

    Sirenroot Deluge of Deceit - Smaller than the others, but one of the most unique quest mods on the Nexus. I don’t want to spoil much here either, but I recommend checking out the mod page.

    Let me know if you have any questions! I know this was a lot.

  • AdminWorker@lemmy.ca
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    1 year ago

    My mods always include

    • auto input switch (qol when playing on an ergonomic Xbox controller on the PC)
    • cutting room floor (increases some content based on unused assets in the base game and the mod author’s arbitrary judgement)
    • convenient horses (makes horses nicer and this plays nice with other relationship mods)
    • nethers follower framework (allows 20 followers at once and can configure follower outfits and can have followers loot for you)
    • unofficial Skyrim se patch (mod author made changes that make Skyrim a little less buggy based on how the quests seem to make you think they work)
    • unofficial ae Skyrim patch (arbitrary tweaks by the mod author to make ae less buggy)
    • SkyUI (user interface that is more efficient than the base game and adds a menu to the start menu called “mod configuration manager aka mcm” and it allows you to configure any compatible and configurable mod.)

    You can build off of that in a lot of ways. There is also a nemesis engine that is better than FNIS (allows true directional movement, some combat mods and new npc idles)

    You can also get some weather mods that change the feel of the game.

    You can also get some lighting and shadow shading mods.

    You can also get some content expansions (serana dialogue overhaul, wyrmstooth, falskaar)

    There are also some mesh improvement mods (high poly, smim, etc.) To make the walls and floor less jagged.

    If you want to change context, you could get one of the “alternative start mods”