@Rooty@Uluganda you mean apart from the extra work it takes for devs to give support to the platform, a platform where they will get less than 1% of sales.
what kind of support mate? jesus I hate this argument. As if publisher do anything out of the ordinary to provide linux compatbility. All the work was done by valve already or is still being done.
Look at no man’s sky and how they in the past have had to patch their game for Linux via proton. It happens, proton is not perfect and it never will be
Steam decks and other deck PCs are rapidly gaining ground, not to mention that steam runs natively on Linux. The “less than 1% marketshare” meme is 20 years old at this point and no longer relevant. Once again, there is no excuse.
It’s still less than 5%, so unfortunately it’s still at a level they can ignore.
We need more gaming devices that ship with Linux out of the box, like the Steam Deck. Market share is not going to go up only with PC gamers choosing Linux over Windows.
@Rooty even 3 - 5% is not worth it for a lot of devs for the amount of time it would take. you must also consider every update also needing the same care taken to it. financially small devs don’t have the resources and big devs know it would eat into their profits
I don’t think it neccesarily takes much to make a game compatible, from what I hear at this point it basically just consists of not doing really weird things with your game and not choosing an anti cheat that doesn’t work
By the fact basically every indie game I’ve ever tried has worked flawlessly in proton I’d say there’s no excuse for new triple a games not to
@flashgnash yeah they work in proton… that’s not native linux. porting a windows game to native Linux is more trouble that its worth for most devs hence projects like proton
I guess so but I honestly think proton is the way forward for Linux gaming, as far as I can tell they run just as well if not better under proton than on windows
@Rooty @Uluganda you mean apart from the extra work it takes for devs to give support to the platform, a platform where they will get less than 1% of sales.
saying “theres no excuse” is just delusional
what kind of support mate? jesus I hate this argument. As if publisher do anything out of the ordinary to provide linux compatbility. All the work was done by valve already or is still being done.
Look at no man’s sky and how they in the past have had to patch their game for Linux via proton. It happens, proton is not perfect and it never will be
Steam decks and other deck PCs are rapidly gaining ground, not to mention that steam runs natively on Linux. The “less than 1% marketshare” meme is 20 years old at this point and no longer relevant. Once again, there is no excuse.
It’s still less than 5%, so unfortunately it’s still at a level they can ignore.
We need more gaming devices that ship with Linux out of the box, like the Steam Deck. Market share is not going to go up only with PC gamers choosing Linux over Windows.
@Rooty even 3 - 5% is not worth it for a lot of devs for the amount of time it would take. you must also consider every update also needing the same care taken to it. financially small devs don’t have the resources and big devs know it would eat into their profits
I don’t think it neccesarily takes much to make a game compatible, from what I hear at this point it basically just consists of not doing really weird things with your game and not choosing an anti cheat that doesn’t work
By the fact basically every indie game I’ve ever tried has worked flawlessly in proton I’d say there’s no excuse for new triple a games not to
@flashgnash yeah they work in proton… that’s not native linux. porting a windows game to native Linux is more trouble that its worth for most devs hence projects like proton
I guess so but I honestly think proton is the way forward for Linux gaming, as far as I can tell they run just as well if not better under proton than on windows
Plus it’s actually 3% market share now