thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square237fedilinkarrow-up1598arrow-down143file-text
arrow-up1555arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square237fedilinkfile-text
minus-squarebanana_meccanica@feddit.itlinkfedilinkarrow-up32arrow-down3·1 year agoThey thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.