For instance, Assassin’s Creed Origins had subtitles turned off by default and 60% of players turned them on.

  • Jarmer@kbin.social
    link
    fedilink
    arrow-up
    43
    ·
    1 year ago

    For films, you have idiots like Christopher Nolan who’s head is so far up his own ass he can probably see daylight. He purposefully mixes the audio poorly so nobody can hear anything, and likes it that way because … something something something immersion artsy bullshit. I couldn’t even finish watching Tenet, we turned it off halfway through because we had zero clue what was going on, and I will refuse to ever watch another Nolan film after that.

    For games, I think it’s just poor mixing, I doubt they mean to do it on purpose. They just don’t invest in the proper audio people.

    • Teali0@kbin.social
      link
      fedilink
      arrow-up
      16
      ·
      1 year ago

      I honestly am a huge Nolan fan but could not agree more with his audio lately. I was really frustrated in the theater during Dunkirk trying to figure out what the heck Tom Hardy was saying. Tenet, at times, was also pretty bad. I still really liked both movies, but they would have been better experiences if I could have not dedicated so many resources to hear a word in a garbled mess of voice.

      • mikemacleod@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Nolan movies are meant to be loud. Obnoxiously loud. I saw Dunkirk in 70mm IMAX and it was punishingly loud, and amazing.

        Basically, Nolan movies can’t be watched in any shared or multi-unit living situations. You need to crank them to “this is going to piss off the neighbours” volume. But that’s specific to the types of movies he makes, which are experiences more than narratives.

        • socialjusticewizard
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          As was said three comments ago, “something something immersion artsy bullshit”. In my opinion this stuff isn’t a good excuse for making a film that can’t be watched.

    • LChitman@kbin.social
      link
      fedilink
      arrow-up
      10
      ·
      1 year ago

      Interesting, I thought the sound mixing in films was poor because it was designed for cinema viewing and then not optimised for home setups. But I don’t watch many movies on the big screen anymore. I thought at least some people were enjoying good quality mixing haha

    • Double_A@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I mean if you watch the movie in a cinema that might make sense… But at home with regular TV speakers it’s gonna be awful.