I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.

Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.

It’s led me to playing some GB© and NES games because they often feel a bit more finite.

I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.

Edit: I’m not looking for a definitive answer. Just a ballpark.

  • WalrusDragonOnABike@kbin.social
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    1 year ago

    Have a hard time dedicating consistent time with a single game because of other things like work. So any long story-driven game is gonna be a pass for me. If I need to remember a town name, map, or a character name and its more than a couple hours, its a nope. I simply have a hard time with dedicating the time to something like that, even if I enjoy it. MMORPGs or anything with dailies have similar issues.

    I mostly tend to play games where I can spend a short period of time in a session and it doesn’t matter if I come back to it in months. Over the past year or so, beatsaber and Terraria are the games that have fit that bill for me the most. Have over 1500 hours in Terraria and expect that number to probably grow over in bursts over the next decade.

      • [email protected]A
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        1 year ago

        I love Hades, one of my favorites in recent years.
        The gameplay is tight and action packed, the loop is fun, not too long, yet different enough between each run.

        There are still tidbits of story and lore, but nothing that really takes time away from actual action.
        I guess the absolute opposite would be a Kojima game with 45 min cutscenes, which I usually bounce off hard.

        Might be a weird comparison, but the pacing in Hades kinda reminds me a bit of DOOM2016. (Another game I loved.)
        Although a completely different setting and top-down roguelike instead of FPS, I get the same action packed vibe out of it.