recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • HiT3k@beehaw.org
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    1 year ago

    I agree wholeheartedly. I don’t feel like Bethesda has innovated with their RPGs in a single meaningful way since Oblivion. Every single game they make just feels buggy and samey, and the “systems” don’t make up for the synthetic quality. Games like Prey, Stalker, The Witcher or Elden Ring all take various approaches to the idea of an open ended gameplay experience and they all do it better than Bethesda’s games.

    Here’s hoping Starfield does something genuinely refreshing.

    • Wilshire@beehaw.org
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      1 year ago

      The Oblivion Gates absolutely blew my mind when I was young. The quests in Oblivion felt very unique and the map had a lot of variety. I didn’t even know there was fast travel until midway through the game, but I’m happy I didn’t. The random encounters with Oblivion Gates, bandits, monsters, and animals while traveling made the game feel very alive. Skyrim on the other hand felt really empty and repetitive without mods.

    • setsneedtofeed@beehaw.org
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      1 year ago

      It’s kind of odd the New Vegas is singled out here, because I’d agree that both Fallout 3 and 4 have these issues to varying degrees, but New Vegas was not made by Bethesda. Completely different team of writers and developers than the Fallout 3 and 4 teams.

      So much so, that there is quite a heated schism between FNV and Fallout 3 & 4 fandoms.