• Pxtl@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Well the Curtis rifle is hardly forgotten-about, it’s just that high ROF weapons that can charge are super tedious to wield in this dual-wielding meta.

  • Jocarnail@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    I really hope the nerf to sea spider is significant. I’m stuck on it soo bad that I stopped playing.

    • Ravenzfire@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      The key for me was using the pile bunker. The charge attack chunks the spider. And then I went with reverse joint legs. You want to stay right under it as much as possible in the first phase and those legs help greatly with that. Fit high stagger shoulder weapons and whatever you want for the other arm. Then in the second phase the legs allow you to stay in the air much longer and you want to focus on stying above it. Just keep pounding it with that pile bunker. Took me 2 or 3 tries after I figured out that setup

      • Platypus
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Pile bunker is genuinely my favorite weapon in the game. That charge shot is a pain to land but there’s nothing better than staggering a chunky enemy and just gut punching them into oblivion.

    • Platypus
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Have you tried dual Gatling guns? They stagger very reliably and the damage output is nuts