• @[email protected]
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      3410 months ago

      Darn! Beat me to it! Been using it for 7 years after switching from unity and haven’t looked back!

  • TimeSquirrel
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    10 months ago

    The enshittification of the tech industry continues…who’s next? Place your bets.

    • Granixo
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      10 months ago

      As soon as AV2/H.266 becomes standard, i’d say Youtube would be at risk.

      Edit: Added AV2 to my comment.

        • Granixo
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          10 months ago

          I’m not saying that AV2/H.266 would make Youtube worse.

          I’m implying AV2/H.266 would allow us to migrate to a platform other than Youtube.

          Edit: Added AV2 to my comment

          • @[email protected]
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            1410 months ago

            Why would that be? If h265 is anything to go by, MPEG will probably charge an arm and a leg for h266, and the entire industry will pivot away from MPEG and move to AV2. I’m not even sure YouTube will ever implement h266

            • Granixo
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              210 months ago

              I had completly forgotten about AV2, my bad.

    • @[email protected]
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      10 months ago

      Wikipedia incorporates pay-to-win mechanics, lootboxes, microtransactions and cosmetics. There will also be a convoluted crafting system with decaying materials and several incompatible currencies for every purpose imaginable.

  • DarkGamer
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    10 months ago

    What a gift for epic games. Glad I never wasted my time learning Unity.

    • @[email protected]
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      6110 months ago

      Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.

      • @jayandp
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        610 months ago

        Or arguably, the most expensive. Just not for Epic.

    • @[email protected]
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      1110 months ago

      The in game ads already do that these days.

      Just try to hit that X, haha, tricked you! Installing.

      Any touch of the phone for 30 seconds auto installs…

      • Gianmarco Gargiulo
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        110 months ago

        Use a firewall app to block that game from accessing the internet (this obviously defeats the purpose of online multiplayer games.)

    • @[email protected]
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      310 months ago

      From a Cybersecurity point of view, I think this is a legit attack. Imagine a server that has many virtual machines, all of which automatically trigger the reinstall mechanism as fast as possible.

      If there is not some kind of limitation on that rule, depending on how their mechanism works, you could cost the game creater a lot of money.

  • @[email protected]
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    5110 months ago

    Do you know how many times I install and uninstall a game before I even play it? I could probably destroy a small game company on my own with this fee structure, and I’m sure I’m not alone with the constant installing and uninstalling.

  • CALIGVLA
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    4410 months ago

    As if Epic needed any more help completely obliterating Unity in every conceivable way.

  • @[email protected]
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    4310 months ago

    I brought this up in another thread:

    They expect Game Pass titles to have their bill footed by Microsoft.

    There’s kicking the nest, and then there’s kicking the fucking queen bee.