Are you guys tired of the “Material You” design? I don’t really like the huge paddings on everything aspect of it. Also a lot of it feels too flat. What do you guys think?

  • AnalogyAddict@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Because big companies have a lot more on their plate than startups or open source that may or may not pan out.

    Anyone with a modicum of skill in observation who has worked in such environments knows exactly why the little guy (especially a little guy with free labor) spends a lot more time or money on less essential UI.

    • Chad@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I don’t claim to know ui design. I’ve created a few icons here and there and it wasn’t hard. Anyway, no need to continue to belabor the point.

      • AnalogyAddict@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        I’ve been in UX design and marketing/branding for over 20 years, mostly enterprise (large corporations.)

        It’s not hard to throw together a few vector lines to shape an icon. What’s hard is designing one that will work in all situations and meet requirements across various platforms, rendering appropriately in all screen sizes and resolutions at any relevant size, as well as when printed on a billboard or on the side of a pen in one to four+ colors.

        But designing icons falls under illustration/graphic design, which isn’t paid nearly as well as UX design for a reason. I do things like the above paragraph if I need to rest my brain for half an hour.

        So believe me when I talk about why the people who invest the most in tech generally aren’t interested in throwing a monkey wrench into that just because a few designers and users like the novelty. There are, of course, a few exceptions to that general pattern.