But the problem never was the lack of replacement, the problem is, a game with years of development on unity whould not easily switch to any alternative
I read that there’s a porting tool from Unity to Godot out there. Never used it, have no idea how well it works, but that is a possible option.
I read that there’s a porting tool from Unity to Godot out there. Never used it, have no idea how well it works, but that is a possible option.