petsoi@discuss.tchncs.de to Linux@lemmy.ml · 1 year agoWine 8.16 Restarts Work On Implementing Microsoft's Deprecated DirectMusic APIwww.phoronix.comexternal-linkmessage-square38fedilinkarrow-up1172arrow-down12
arrow-up1170arrow-down1external-linkWine 8.16 Restarts Work On Implementing Microsoft's Deprecated DirectMusic APIwww.phoronix.competsoi@discuss.tchncs.de to Linux@lemmy.ml · 1 year agomessage-square38fedilink
minus-squarexan1242@lemmy.mllinkfedilinkarrow-up7·1 year agoEA used to do this even before Microsoft! They have their own music system called “Pathfinder” which controls music interactively in little chunks. I believe it was first used in NFS 2, which came out before DirectMusic. If you’ve heard the pursuit music in NFSMW 2005 or Carbon’s Canyon music, that’s Pathfinder! It was also used in Medal of Honor and Red Alert 3.
minus-squarephx@lemmy.calinkfedilinkarrow-up5·1 year agoIt was kinda a thing even in the early SNES days, at least in a basic way Mario world would add a bit of a drumming back-beat when you jumped on Yoshi
EA used to do this even before Microsoft!
They have their own music system called “Pathfinder” which controls music interactively in little chunks.
I believe it was first used in NFS 2, which came out before DirectMusic.
If you’ve heard the pursuit music in NFSMW 2005 or Carbon’s Canyon music, that’s Pathfinder! It was also used in Medal of Honor and Red Alert 3.
It was kinda a thing even in the early SNES days, at least in a basic way Mario world would add a bit of a drumming back-beat when you jumped on Yoshi