I’ve been buying Bethesda RPGs without waiting for reviews since 2007. They’ve all had their rough spots but not a single one has disappointed me. Despite their issues I put hundreds of hours into each one and enjoyed them all. I see no reason to think this won’t be the same, and have no problem betting $70 on it. I pre-ordered last night on Xbox.
Preordering has advantages. When you live in a shithole country like me, you know that release prices can be a double or even triple of preorder price, because of your currency losing its worth so much, nearly everyday. So you are going to have to take that risk.
Pirating is not an option I think if you are using Linux like me. Waiting most of the time means more expensive price, not drop/stabilize. Btw I am just commenting to give you a new perspective I didn’t preorder it :)
Despite their issues I put hundreds of hours into each one and enjoyed them all. I see no reason to think this won’t be the same, and have no problem betting $70 on it.
Really the issue here is that there are very few reasons to hand a company your money before they are prepared to deliver you a product. There are even fewer reasons when the product is most likely going to be purchased and delivered digitally, since there is zero chance the product will be sold out. When a game is being developed by Microsoft-owned Bethesda, they don’t need preorder money to finish the game.
But I see no reason not to hand the money over since I’ve already made up my mind to buy the product. If they don’t deliver the product, then I should get a refund. If they deliver a product so terrible I regret buying it, well, that’s on me and I won’t be so quick to do it again. But based on past history I have faith the game will be a little rough but I will still enjoy it, so why not spend the money now?
You shouldn’t spend the money now because normalizing payment to a corporation worth $2.47 trillion for future services rendered is a terrible thing to do.
I mean if you’re just going to play the game immediately on launch without looking at anything the moment the game is released there isn’t a difference between pre-ordering and buying it the second it’s available for download.
yeah, I played both FO4 and Cyberpunk on release; had no game-breaking bugs in FO4 and no game-breaking bugs in Cyberpunk (only a couple immersion-breaking ones, and one of those was more hilarious than anything else). I played Skyrim on PS3 in December 2011, so possibly after a patch or two, but don’t remember anything other than having fun – certainly nothing game-breaking.
I understand it’s a little different for Cyberpunk since launch experience really varied based on platform, but the narrative around Bethesda games being buggy messes baffles me. This game has been cookin’ longer than usual for Bethesda games and now Microsoft is relying on it being fantastic since it’s basically their only big AAA game in 2023. I’m betting (with my preorder) that it will be nothing like the Jedi: Survivor launch or the Redfall launch.
It doesn’t really fit in with my gaming habits. I play very few games but what I do play, I play a lot. Currently I’m playing ESO and No Man’s Sky and have thousands of hours in both. Starfield will be my first big game purchase since Cyberpunk. For someone who plays a lot of different games, Gamepass is a good deal, but for someone like me it doesn’t make a lot of financial sense.
Also, for a big game like Starfield I’d rather own it and have it in my permanent library so I can come back to it whenever I feel like it, even years later. I still pick up Oblivion from time to time for a few hours, just because I enjoy the world so much. What’s on Gamepass today might not be there tomorrow, and I have zero control over that.
Fair enough. I somewhat understand the ownership angle, but just come down on it differently I guess. My reasoning is that if Microsoft goes tits up my entire gaming library on Xbox is toast, both what I “owned”, and what I had access to via gamepass. You used to be able to mitigate that entanglement with physical ownership, but more and more that’s just a key to digital access as well.
That said, our habits are definitely different. I can’t recall the last game I put four digit hours in.
I’ve been buying Bethesda RPGs without waiting for reviews since 2007. They’ve all had their rough spots but not a single one has disappointed me. Despite their issues I put hundreds of hours into each one and enjoyed them all. I see no reason to think this won’t be the same, and have no problem betting $70 on it. I pre-ordered last night on Xbox.
Preordering has literally zero advantages.
Sometimes artificial ones like preload but thats negligible in our modern tech era.
Preordering has advantages. When you live in a shithole country like me, you know that release prices can be a double or even triple of preorder price, because of your currency losing its worth so much, nearly everyday. So you are going to have to take that risk.
I see. That’s a niche in which it can have a financial benefit then.
Doesn’t apply to most markets I’d wager.
I think in that situation I’d probably sit it out and pirate. Wait for the price to drop/stabilize if you really want a license.
Pirating is not an option I think if you are using Linux like me. Waiting most of the time means more expensive price, not drop/stabilize. Btw I am just commenting to give you a new perspective I didn’t preorder it :)
No i gotcha, it totally makes sense from that point of view.
Had no clue linux piracy was more difficult.
A lot of cracks just straight up don’t work on linux, unfortunately.
Really the issue here is that there are very few reasons to hand a company your money before they are prepared to deliver you a product. There are even fewer reasons when the product is most likely going to be purchased and delivered digitally, since there is zero chance the product will be sold out. When a game is being developed by Microsoft-owned Bethesda, they don’t need preorder money to finish the game.
But I see no reason not to hand the money over since I’ve already made up my mind to buy the product. If they don’t deliver the product, then I should get a refund. If they deliver a product so terrible I regret buying it, well, that’s on me and I won’t be so quick to do it again. But based on past history I have faith the game will be a little rough but I will still enjoy it, so why not spend the money now?
You shouldn’t spend the money now because normalizing payment to a corporation worth $2.47 trillion for future services rendered is a terrible thing to do.
I mean if you’re just going to play the game immediately on launch without looking at anything the moment the game is released there isn’t a difference between pre-ordering and buying it the second it’s available for download.
yeah, I played both FO4 and Cyberpunk on release; had no game-breaking bugs in FO4 and no game-breaking bugs in Cyberpunk (only a couple immersion-breaking ones, and one of those was more hilarious than anything else). I played Skyrim on PS3 in December 2011, so possibly after a patch or two, but don’t remember anything other than having fun – certainly nothing game-breaking.
I understand it’s a little different for Cyberpunk since launch experience really varied based on platform, but the narrative around Bethesda games being buggy messes baffles me. This game has been cookin’ longer than usual for Bethesda games and now Microsoft is relying on it being fantastic since it’s basically their only big AAA game in 2023. I’m betting (with my preorder) that it will be nothing like the Jedi: Survivor launch or the Redfall launch.
So you have an Xbox but not gamepass? May I ask why?
It doesn’t really fit in with my gaming habits. I play very few games but what I do play, I play a lot. Currently I’m playing ESO and No Man’s Sky and have thousands of hours in both. Starfield will be my first big game purchase since Cyberpunk. For someone who plays a lot of different games, Gamepass is a good deal, but for someone like me it doesn’t make a lot of financial sense.
Also, for a big game like Starfield I’d rather own it and have it in my permanent library so I can come back to it whenever I feel like it, even years later. I still pick up Oblivion from time to time for a few hours, just because I enjoy the world so much. What’s on Gamepass today might not be there tomorrow, and I have zero control over that.
Fair enough. I somewhat understand the ownership angle, but just come down on it differently I guess. My reasoning is that if Microsoft goes tits up my entire gaming library on Xbox is toast, both what I “owned”, and what I had access to via gamepass. You used to be able to mitigate that entanglement with physical ownership, but more and more that’s just a key to digital access as well.
That said, our habits are definitely different. I can’t recall the last game I put four digit hours in.