- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
Why isn’t Godot a solution for consoles? Is it not implemented yet? Just curious. I’m starting to read about Godot given the debacle that Unity’s management caused. It’s been great advertising for Godot.
https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
They’re not licensed, and they don’t even have templates for anything but steam deck.
Unity has the cash and manpower to jump through those hoops and keep them up to date.
There’s no official implementation for console. I think there’s a third party extension(?) in the works to allow godot to work with console though