• @[email protected]OP
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    1010 months ago

    You can now flip and rotate tiles and entire tile patterns when placing them in the world (GH-80144).

    FINALLY! It’s been so awkward having to create alternate tiles just to have rotated versions of each one. Cheers to the devs for all the tilemap changes in 4.2

    • @[email protected]
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      110 months ago

      You couldn’t do that already? I haven’t upgraded to 4.X yet, but that feature’s been in the 3.X branch for ages (for individual tiles, at least. I don’t think there’s any equivalent of “tile patterns” in 3.X.) Did they take it out?

      • @[email protected]OP
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        10 months ago

        You could with a weird roundabout way but the tilemap/tileset system got reworked from top to bottom in 4.X, some features haven’t made it back in yet. It’s quickly getting better though.

  • @[email protected]
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    910 months ago

    Godot aims to be as version-control-friendly as possible, and contributors are well aware of several issues related to sporadic resource ID changes. In this snapshot we’re shipping one of the fixes that aims to address the issue (GH-65011). Related to this, multiple problems with renamed and moved files causing crashes and scene corruption have been fixed (GH-80503, GH-81657).

    Very nice. I always wondered if it was something I did or just Godot feeling like changing ids in scenes around.

  • @Sethayy
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    210 months ago

    Fuck yesss proper android stylus pressure and tilt sensitivity.

    My godot notetaking app is gonna be beautiful

    • @[email protected]
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      210 months ago

      Neat, I was also in the works to build a note taking app

      I planned to make an open source clone of Obsidian, but I haven’t actually started on it (ironically, I have all the notes about the project on a canvas in Obsidian). I think Godot is a perfect candidate for this, as you can then utilize both GDScript and C# for the plugins