• @[email protected]
    link
    fedilink
    English
    1610 months ago

    I mean, Halo was originally called “Monkey Nutz,” so I wouldn’t put much stock in the game content relating to the codename

  • @[email protected]
    link
    fedilink
    English
    1110 months ago

    Sigh, I’ve lost all interest in Bungie ever since they doubled-down on live-service games.

    • @[email protected]
      link
      fedilink
      English
      110 months ago

      They’ve been live service games since Halo 3 though, so you haven’t liked them since then?

      • @BaskinRobbins
        link
        English
        210 months ago

        Can reach be considered live service? I don’t remember it being any more monetized than halo 3

    • @nanoUFOOPM
      link
      English
      510 months ago

      I mean it is a story since they used their own engine before and it affected development. Bet to a lot of people not into live service games this is more interesting than whatever they are making.

      • @[email protected]
        link
        fedilink
        English
        410 months ago

        True, and the ‘Blam!’ Engine has a lot of history behind it but ultimately the end result is more important than the tools used to achieve it. But until something is announced by Bungie then it’s still kinda a non-story

    • @[email protected]
      link
      fedilink
      English
      310 months ago

      Dropping their own proprietary engine and moving to unreal is a pretty big story actually.

  • @bogdugg
    link
    English
    410 months ago

    Didn’t they already announce Marathon? Strange that this article doesn’t mention it at all.

  • ZephyrXero
    link
    fedilink
    English
    110 months ago

    I wonder if the codename implies you will be jumping and bouncing around a lot in the game