• @[email protected]
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    169 months ago

    I mean, Halo was originally called “Monkey Nutz,” so I wouldn’t put much stock in the game content relating to the codename

  • @[email protected]
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    119 months ago

    Sigh, I’ve lost all interest in Bungie ever since they doubled-down on live-service games.

    • @[email protected]
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      19 months ago

      They’ve been live service games since Halo 3 though, so you haven’t liked them since then?

      • @BaskinRobbins
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        29 months ago

        Can reach be considered live service? I don’t remember it being any more monetized than halo 3

    • @nanoUFOOPM
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      59 months ago

      I mean it is a story since they used their own engine before and it affected development. Bet to a lot of people not into live service games this is more interesting than whatever they are making.

      • @[email protected]
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        49 months ago

        True, and the ‘Blam!’ Engine has a lot of history behind it but ultimately the end result is more important than the tools used to achieve it. But until something is announced by Bungie then it’s still kinda a non-story

    • @[email protected]
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      39 months ago

      Dropping their own proprietary engine and moving to unreal is a pretty big story actually.

  • @bogdugg
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    49 months ago

    Didn’t they already announce Marathon? Strange that this article doesn’t mention it at all.

  • ZephyrXero
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    19 months ago

    I wonder if the codename implies you will be jumping and bouncing around a lot in the game