Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

  • Jaysyn@kbin.social
    link
    fedilink
    arrow-up
    13
    ·
    1 year ago

    Yes, but if you don’t upgrade, you can keep using the old license. Unity tried to delete this from the Internet.

    • Neato@kbin.social
      link
      fedilink
      arrow-up
      6
      ·
      1 year ago

      So if you’ve published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.

      I figured this must have been in here. No professional organization would allow a TOS to pass into publishing that allowed a company to unilaterally change fees.

      • Hegar@kbin.social
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        So if you’ve published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.

        According to the article, probably no.

        Many devs may have updated unity and used it for minor updates, but also the clause in question probably doesn’t protect anyone anyway. There’s a broader ToS that supercedes it with much more restrictive language.

      • spriteblood@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        This is still up on their FAQ:

        Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game’s lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.

        • ripcord@kbin.social
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          I love that their “proprietary” method of determining installs is to just look at the # of installs reported publicly by Google and Apple app stores.

    • Hegar@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      1 year ago

      According to the article, it’s not that simple. This is from the ToS for the Unity Editor, which is subservient to a broader Unity ToS that has much stricter legal language about changing anything without warning and the customer being able to go fuck themselves.

      So, yes, technically this bullshit may be completely legal. Devs who were sold Unity on “no royalties” may be forced to pay royalties. Which is definitely healthy for our society and not obviously a problem.