I’m starting to plan what would be my first game. I have a general idea of the movement system I want, but I’m unsure if it will work as I expect it.
Is there any software where I can make a sort of animated mock-up of what I have in mind?
Alternatively, how is this typically addressed in game development?
Thank you!
Nothing, absolutely nothing, is better than just making a prototype.
Dive into whatever engine or language you’re comfortable with and slap together some ugly code to test out the idea, see how it works, understand it better, and then set about refactoring.
that makes sense, thank you!
My game dev process starts with a text outline of my ideas, usually including some sort of pseudo code. I use Obsidian’s canvas feature to write things out and organize.
Then I make a demo project in a game engine, and do my best to create said feature or mechanic.
You can, also, use blender to outline how exactly you want things to look. If it’s very visually specific, you can animate it and then in your engine of choice, use root motion so it looks 1:1 the same in blender.