So I succeeded the DC99 check with a crit success (it was my only success in these checks). Later, at the end, in the very final fight, the netherbrain started with about 60 less hp and a debuff that said that it was very surprised I could succeed this check (not the exact words but you get the idea).
Iirc it started with 246hp instead of 300. I don’t remember if the debuff did something else.
Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!
Yep, bg3 implememted the optional rule of nat 20 always being a success and nat 1 always being a failure
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It actually succeed, and it has an effect later.
Later?! What is it?
Spoiler
So I succeeded the DC99 check with a crit success (it was my only success in these checks). Later, at the end, in the very final fight, the netherbrain started with about 60 less hp and a debuff that said that it was very surprised I could succeed this check (not the exact words but you get the idea).
Iirc it started with 246hp instead of 300. I don’t remember if the debuff did something else.
Ah, cool. Thanks 👍
Reduced health for the affected entity.
I savescummed a lot through my first playthrough. This time I didn’t. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.
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The 99 check?
I was kinda sad that failed.
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Shhhh
And the one in Act 1 where you fail what you’re trying to regardless of the check, making it pointless.
Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!
It’ probably one of the most used optional rules, but it is one. It is a lot of fun to have that nat 20 turn a hairy situation around :)