F-Zero 99 has proven the viability of OG FZero gameplay on for modern fans.
My thoughts:
Fans are going to say “This means you should make a new #FZero successor to FZeroGX”.
I’m going to disagree.
What this actually means is you should make F-Zero Maker as a successor to Mario Maker.
The OG tracks are 2D and simple, they could very easily be hand-made by players in an editor.
There is only so much you can do with a Mode 7 track editor. Mario Maker provides a massive catalogue of obstacles and power ups for the creator to use as they see fit, an OG F-Zero maker won’t provide even a fraction of opportunities. As a standalone software it doesn’t make business sense, but it could be an expansion to 99.
You’d have to add more content, yeah - more track elements than just mines, jumps, pain-borders, wind, and boosters. Maybe some way to control bumper-spawning as a track-design element or something.
I’m now revising my idea: “Combined F-Zero + Super Mario Kart maker”. 1 Mode7 track editor, 2 games, 1 product. Post the best tracks to F-Zero99 as F2P content, make the editor, track-browser, splitscreen, and SMK the paid value-add.
I might be overstepping my qualifications here, but I am reasonably sure we have the technology for two levels of planecasting… simultaneously. Possibly more, memory allowing.