my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
Hell yeah. In my top ten games. It was good at 1.6 as well, 2.0 adds a whole new stack of cool shit though.
As a netrunner, cyberdeck overclock feels amazing.
Basically once youtr out of RAM for quickhacks, you can spend hp instead, 10 hp for each RAM cost.
So you can play along the knive’s edge against a large group of enemies, where one or two more control quickhacks might put you right at deaths door, but give you a chance to heal back before they start shooting at you again.
I’m also a fan of the level scaling. In 1.6 sometimes I would come across early content with a late game character, and just run across them haphazardly 1-shot beheading anyone close to me. It’s funny once, but gets boring revisiting old content. Night city should feel dangerous.
what happened 1.6