I think one of the more complex part of rust is async rust, especially when you need to go beneath the surface. So I’m always happy when I find good articles trying to clarify what is going on behind the scenes.
I think one of the more complex part of rust is async rust, especially when you need to go beneath the surface. So I’m always happy when I find good articles trying to clarify what is going on behind the scenes.
Especially dealing with those pinned structs for the state. I get why it’s needed because it’s on the stack somewhere but it sure makes it hard to work with without using pin_project or pin_project_lite.