We all have that one game that holds a special place in our hearts. What game is it for you?

For me, it’s Metal Slug. Growing up, every Monday, my parents would drag me to the laundromat after work. As a kid, it was a pretty boring, but I had my toys, origami books, and coloring books to keep me entertained. However, my favorite thing to do was playing the Metal Slug arcade machine with my dad.

My dad was great at the game, and he taught me how to play. Though I improved, I could never keep up. When I’d inevitably die, he’d let me take over his side to let me have a bit more playtime. My favorite part was when he’d share stories from when he lived in another country and would go to the local arcade.

Those moments are cherished memories, and even today, whenever I visit an arcade, Metal Slug is the first game I play, despite still being terrible at it haha

Honorable mention goes to Mario 64, another game that holds a special place in my heart. I got an N64 from a garage sale, and playing Mario 64 while at home, with my mom’s “chore” music in the background ignited my love for gaming

  • fartsparkles
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    1 year ago

    Ico on PS2 by Fumito Ueda.

    I binged the game over a long weekend whilst suffering from flu, my partner at the time picking it up from Blockbusters based on the box art alone.

    The mood of the game, its lighting, the mysterious setting and circumstances, paired with being ill was already quite the experience. But what completely caught me off guard was a simple but rather genius mechanic.

    As to not spoil the game (too much), throughout much of Ico, you lead another character around the game by holding their hand. This is implemented as holding down R1.

    I can’t explain it but it was an emotional experience when you had to get go of R1. The risks, the worry, and the longing to hold your follower’s hand once more.

    Binging the game, you do a lot of hand holding, but you truly feel it in your hand too; that comforting tension of gripping the controller, squeezing R1, and holding a digital hand.

    I appreciate it’s not an accessibility friendly mechanic but I still think about how meaningful holding a single button could be in a game.

    Ico proved to me that “games” can be art, designers can be auteurs, and that the medium can be more impactful and evocative than absolutely any other.

    • Skua@kbin.social
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      1 year ago

      Team Ico’s games are without doubt some of the best possible examples of the unique storytelling power that games have. They take full advantage of how different it feels when you’re an active participant in something that happens in the story, even if you aren’t making a decision about where the story goes

      It’s Shadow of the Colossus that holds a special place in my heart among the three, but I’d love to go back to all of them for the first time again

    • limeaide@lemmy.mlOP
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      1 year ago

      There’s nothing better than finding a game whose game’s atmosphere perfectly fits what you’re going through in life

      A game that did that for me was Kona. I don’t even think it is that great of a game honestly, but the mood/vibe of the game captured me and made me fall in love with it.

      I still even remember the scented candle that was lit while I played that game and every time I see the game on my catalog I instantly get reminded of the scent.