People would have to buy and refund this one to bomb it, versus overwatch which was f2p. It’ll probably settle at “mixed” or “mostly positive” until blizzard does something to try to squeeze more purchases out of the playerbase again.
Diablo 3 still works, I don’t see a reason for this one to get bombed like Overwatch 2 did. If you bought it, its your own fault. I’m not actually keeping up with D4, did they screw up something since its launch?
D4 is an exercise in how a lot of effort and a lot of thought can go into something and result in a game that’s inferior in the important ways (is the game actually fun to play, is progression fun and rewarding) while also being technically superior to its predecessors – the game looks amazing, the engine is fantastic.
I’m playing it with my wife and it’s just not very fun yet. It reminds me of grinding levels in classic WoW, but without the benefit of getting new skills and feeling more powerful with the levels. I’m hoping that after some patches, seasons, and expansion packs that it gets to be a little more fun, but right now they’ve made leveling so slow and so inconsequential that the game is just a repetitive slog. You’re not getting any new skills past level 50 but it takes absolutely eons longer to go from level 50 to 100 than it did to go from 1-50, all areas in the entire game except for nightmare dungeons are level scaled so you aren’t actually getting any more powerful with each level, you’re just watching numbers go up while killing exactly the same things in exactly the same way you have been for the last 50 levels.
Appreciably, Diablo 3 was kind of crap at launch as well and it wasn’t until they removed the RMAH, added a new class, added adventure mode and bounties, and added a lot of seasonal content that it fleshed out to being as fun as it is now. I’m hopeful that D4 eventually gets there but man it’s just not the fun I was hoping for presently.
It reminds me of grinding levels in classic WoW, but without the benefit of getting new skills and feeling more powerful with the levels.
The problem is the level scaling. It literally doesn’t matter if you gain levels because everything else does too. You don’t feel any accomplishment because you haven’t gained any power over the monsters.
You can’t get your butt kicked by a boss and go elsewhere to gain a few more levels to try again because the boss gets more powerful too.
Last few patch there’s an update to reduce level scaling, so if your character is lvl 85 for example, the monster will be level 80
This made the open world so much worse, leveling in there taking much longer so it becomes irrelevant, especially because after mid game most of the monster will be a few hit kill regardless of levels.
Really glad they reverted this changes on next season, the open world monster will have same level again
The level scaling was what killed the game for me. Why am I going back to zones I trekked through nearly naked at the start of the game and having the exact same level of fight when I’m geared up? It cut the ankles out from any feelings of progression I might have felt. All for the sake of an open world that I didn’t ask for and wasn’t enthused about playing through. The open-world didn’t serve the story any better amd only brought negatives.
Even if they wanted to give you freedom to explore, the story (from what I played was already laid out in tiers. Why not have those zones’ levels bracketed around those story tiers.
This is me. I played at the start and for a bit of Season 1 but lost interest ~60 hours in. Maybe it’ll be good in a couple years, but for now there are too many other fun games available to keep playing this one.
I’ve been playing GW2 since beta – heck, I’ve been playing Guild Wars since the original game’s beta, I am a sucker for a good MMO that isn’t pay-per-month. I still remember the end of the original Guild Wars beta when meteors started falling down killing everyone in Ascalon. My wife isn’t quite as interested in MMO-esque experiences, she more likes the couch co-op style (we played D3 until Paragon 950+ on PS4 Pro and play D4 on PS5), so I haven’t been able to get her playing it yet – but I’ll keep trying!
I meant Diablo 4 seems to be exactly what they advertised, at least for now. But I will not be surprised when they ruin it in a later update chasing that dollar, considering their other games.
The other examples you list were perfectly justified reasons to be upset. As they removed perfectly functional old games with OW and WC3 and everything about the D3 real money auction house at launch was messed up.
Why? So they can get that coveted “Overwhelmingly Negative” rank on Steam like they have elsewhere?
People would have to buy and refund this one to bomb it, versus overwatch which was f2p. It’ll probably settle at “mixed” or “mostly positive” until blizzard does something to try to squeeze more purchases out of the playerbase again.
Maybe it’s a bet to release the three worst reviewed games on Steam?
Diablo 3 still works, I don’t see a reason for this one to get bombed like Overwatch 2 did. If you bought it, its your own fault. I’m not actually keeping up with D4, did they screw up something since its launch?
D4 is an exercise in how a lot of effort and a lot of thought can go into something and result in a game that’s inferior in the important ways (is the game actually fun to play, is progression fun and rewarding) while also being technically superior to its predecessors – the game looks amazing, the engine is fantastic.
I’m playing it with my wife and it’s just not very fun yet. It reminds me of grinding levels in classic WoW, but without the benefit of getting new skills and feeling more powerful with the levels. I’m hoping that after some patches, seasons, and expansion packs that it gets to be a little more fun, but right now they’ve made leveling so slow and so inconsequential that the game is just a repetitive slog. You’re not getting any new skills past level 50 but it takes absolutely eons longer to go from level 50 to 100 than it did to go from 1-50, all areas in the entire game except for nightmare dungeons are level scaled so you aren’t actually getting any more powerful with each level, you’re just watching numbers go up while killing exactly the same things in exactly the same way you have been for the last 50 levels.
Appreciably, Diablo 3 was kind of crap at launch as well and it wasn’t until they removed the RMAH, added a new class, added adventure mode and bounties, and added a lot of seasonal content that it fleshed out to being as fun as it is now. I’m hopeful that D4 eventually gets there but man it’s just not the fun I was hoping for presently.
The problem is the level scaling. It literally doesn’t matter if you gain levels because everything else does too. You don’t feel any accomplishment because you haven’t gained any power over the monsters.
You can’t get your butt kicked by a boss and go elsewhere to gain a few more levels to try again because the boss gets more powerful too.
There’s nothing to push me to gain levels.
So far, it feels like this game is far less about leveling and much more about the Paragon board
Last few patch there’s an update to reduce level scaling, so if your character is lvl 85 for example, the monster will be level 80
This made the open world so much worse, leveling in there taking much longer so it becomes irrelevant, especially because after mid game most of the monster will be a few hit kill regardless of levels.
Really glad they reverted this changes on next season, the open world monster will have same level again
The level scaling was what killed the game for me. Why am I going back to zones I trekked through nearly naked at the start of the game and having the exact same level of fight when I’m geared up? It cut the ankles out from any feelings of progression I might have felt. All for the sake of an open world that I didn’t ask for and wasn’t enthused about playing through. The open-world didn’t serve the story any better amd only brought negatives. Even if they wanted to give you freedom to explore, the story (from what I played was already laid out in tiers. Why not have those zones’ levels bracketed around those story tiers.
This is me. I played at the start and for a bit of Season 1 but lost interest ~60 hours in. Maybe it’ll be good in a couple years, but for now there are too many other fun games available to keep playing this one.
Please try guild wars 2 with your wife if you have not already. It is brilliant with a partner.
I’ve been playing GW2 since beta – heck, I’ve been playing Guild Wars since the original game’s beta, I am a sucker for a good MMO that isn’t pay-per-month. I still remember the end of the original Guild Wars beta when meteors started falling down killing everyone in Ascalon. My wife isn’t quite as interested in MMO-esque experiences, she more likes the couch co-op style (we played D3 until Paragon 950+ on PS4 Pro and play D4 on PS5), so I haven’t been able to get her playing it yet – but I’ll keep trying!
deleted by creator
So you didnt keep up with diablo 4 at all? It’s also your fault for buying overwatch 1 or Warcraft 3 reforged or diablo 3 and so on?
I meant Diablo 4 seems to be exactly what they advertised, at least for now. But I will not be surprised when they ruin it in a later update chasing that dollar, considering their other games.
The other examples you list were perfectly justified reasons to be upset. As they removed perfectly functional old games with OW and WC3 and everything about the D3 real money auction house at launch was messed up.