- cross-posted to:
- [email protected]
- becomeme
- cross-posted to:
- [email protected]
- becomeme
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
It’s not just applications. I recently “upgraded” two of my PCs from Windows 8.1 to to Windows 10. Ever since that having the mouse polling rate above like 125Hz and moving the cursor would result in frame drops in games.
This happened across two machines with different hardware, the only common denominator being the switch in Windows version. Tried a bunch of troubleshooting until I ultimately upgraded CPU + RAM due to RAM becoming faulty some time later on one of the machines. That finally resolved the issue.
So yeah, having to upgrade your hardware not because it’s showing its age but rather because the software running on it has become more inefficient is a real problem IMO.
Ah yes the mouse polling thing, the first time in ages I started up minecraft, every time I moved the mouse I dropped from 144fps to 1fps, and I came across the solution and man did it at first feel like bullcrap, but it worked for some reason