Oh boy how time flies, eight years ago I wrote an article about my Psygnosis collection and I promised to do a second one if it was popular enough, and oh boy was it popular and still is…
I am disappointed about the Brataccas description, as it was probably my most played Psygnosis game back then. Sure, it doesn’t look great, but the gameplay was very innovative, more than people nowadays can understand.
It was a real time open world with AI NPCs you could interact with, and the plot was basically a crime mystery, and you had to go undercover to solve it. The most fun was just walking around in the world interacting with the NPCs and getting the NPCs to interact with each other (the police would arrest criminals). Very high replayability compared to most other Psygnosis games.
I am disappointed about the Brataccas description, as it was probably my most played Psygnosis game back then. Sure, it doesn’t look great, but the gameplay was very innovative, more than people nowadays can understand.
It was a real time open world with AI NPCs you could interact with, and the plot was basically a crime mystery, and you had to go undercover to solve it. The most fun was just walking around in the world interacting with the NPCs and getting the NPCs to interact with each other (the police would arrest criminals). Very high replayability compared to most other Psygnosis games.
Can’t say I’ve played that one. Will have to give it a whirl