trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square8fedilinkarrow-up117arrow-down12file-textcross-posted to: [email protected][email protected]
arrow-up115arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agomessage-square8fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squareAlexanderTheGreat@lemmy.worldMlinkfedilinkEnglisharrow-up1·1 year agoI didn’t realize they made a new engine for this.
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up4·1 year agoIt’s not new, it’s just significantly revamped. Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same.
minus-squareSkiptrace@lemmy.onelinkfedilinkEnglisharrow-up3·1 year agoLet’s hope they fixed the Physics being tied to FPS.
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up2·1 year agoWith the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
minus-squareAlexanderTheGreat@lemmy.worldMlinkfedilinkEnglisharrow-up1·1 year agoThat would be fantastic if they did.
I didn’t realize they made a new engine for this.
It’s not new, it’s just significantly revamped.
Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same.
Let’s hope they fixed the Physics being tied to FPS.
With the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
That would be fantastic if they did.