trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 2 years agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square8fedilinkarrow-up117arrow-down12file-textcross-posted to: [email protected][email protected]
arrow-up115arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 2 years agomessage-square8fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squareAlexanderTheGreat@lemmy.worldMlinkfedilinkEnglisharrow-up1·2 years agoI didn’t realize they made a new engine for this.
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up4·2 years agoIt’s not new, it’s just significantly revamped. Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same.
minus-squareSkiptrace@lemmy.onelinkfedilinkEnglisharrow-up3·2 years agoLet’s hope they fixed the Physics being tied to FPS.
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up2·2 years agoWith the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
minus-squareAlexanderTheGreat@lemmy.worldMlinkfedilinkEnglisharrow-up1·2 years agoThat would be fantastic if they did.
I didn’t realize they made a new engine for this.
It’s not new, it’s just significantly revamped.
Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same.
Let’s hope they fixed the Physics being tied to FPS.
With the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
That would be fantastic if they did.