• Metal Zealot
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    9 months ago

    All these people complaining of poor work conditions and scummy bosses,
    better just fire them

    These layoffs are changing my opinions of game studios in general. CDPR has dick swinging money and doesn’t care, luckily their employees have now unionized.
    But studios like Brace Yourself Games cutting from 40 to 20 people?? After they JUST worked their asses of for your upcoming game? Fuck off

  • @[email protected]
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    69 months ago

    Oh god not team17 also. Probably makes everyone at this point other than maybe devolver who hire through mystical means in the first place.

    • @nanoUFOOPM
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      69 months ago

      It’s a red flag when your company starts trying to scam people with nft’s.

  • @pastermil
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    -99 months ago

    Who are they? Why do we care?

    • @nanoUFOOPM
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      189 months ago

      Worms games developer and are now a publisher that published a bunch of known indie games like Dredge, Blasphemous, Trepang2 etc…

        • massive_bereavement
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          89 months ago

          Indie makes reference to an independent developer that is often self funded irregardless of how the final game is distributed.

        • @sugar_in_your_tea
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          9 months ago

          Yes.

          In general:

          • AAA - big budget for both development and marketing; these usually make news headlines, regardless of quality, and most people hear of them
          • AA - usually focus on some niche with a moderate to high dev budget and moderate marketing budget; so something like Paradox or perhaps Double Fine (before MSFT acquisition)
          • indie - low budget games, usually through “bootstrapping”; some of these make headlines, but those are outliers

          Publishing is a separate discussion entirely. Some AAA games are self published, some use a separate publisher. Same goes for indies and AA games. I think it’s a lot less likely that indies will self publish because they just don’t have the skillset to market a game.

          I mostly buy indie and AA games because they tend to need to focus on some core game loop and can’t just throw the kitchen sink in like AAAs often can.