Brandoff@ttrpg.network to rpg@ttrpg.networkEnglish · 1 year agoWhat's your favorite piece of GM advice?message-squaremessage-square47fedilinkarrow-up145arrow-down10file-text
arrow-up145arrow-down1message-squareWhat's your favorite piece of GM advice?Brandoff@ttrpg.network to rpg@ttrpg.networkEnglish · 1 year agomessage-square47fedilinkfile-text
minus-squareMike (Sly Flourish)@ttrpg.networklinkfedilinkEnglisharrow-up5·1 year agoYou can still have an evolving story happen and it’s not about the player building that story. But the story results from the choices they make in the situation you present. More here: https://slyflourish.com/letting_go_of_defined_encounters.html
You can still have an evolving story happen and it’s not about the player building that story. But the story results from the choices they make in the situation you present.
More here:
https://slyflourish.com/letting_go_of_defined_encounters.html