• Grass
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    1 year ago

    I’m more impressed by the guy that rewrote chunks of the Mario 64 source to make it run up to 60 fps on real hardware with better graphics and a number of big fixes and qol enhancements.

    • Da_Boom@iusearchlinux.fyi
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      1 year ago

      Wasn’t that Kaze Emmanuar?

      He did so much with that game, including decompiling the entire game and building modding tools to make it easier to make modifications. An absolute legend in the romhacking community.

      Obligatory Shoutouts to Simpleflips.

      • Grass
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        1 year ago

        Yeah that’s the one. Every game dev should be like him. Optimization is the only god in game dev. Shareholders can go to hell.

        • MomoTimeToDie
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          1 year ago

          Unfortunately optimization is also the hardest part of game dev, especially for modern cross-platform releases.

    • MomoTimeToDie
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      1 year ago

      By now, I’m pretty sure he’s rewritten basically the entire thing

  • FiniteLooper@lemm.ee
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    1 year ago

    That’s cool, but I feel like rendering those big polygons and low-res textures at 4K will really look bad.

    • smeg@feddit.uk
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      1 year ago

      It’s a big enough problem when you plug an n64 into a modern TV, you see the gaps between the polygons that the developers never intended you to see! Given that this is actual new hardware though, I’d hope they’re doing something new and clever with how they actually generate the graphics. Hopefully we’ll see some demos posted soon!

    • MeatsOfRage@lemmy.world
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      1 year ago

      You can already do this today with emulation. Looks fine but depends on the game. Games where textures just complement the polys like Mario 64 work pretty well, plus your brain just adjusts to the look if you’re having fun otherwise

  • nocturne213@lemm.ee
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    1 year ago

    Is this a device that comes preloaded with certain games and those are all you can use on it? Or are you able to add additional games?