It’s the event where you find an injured adventurer and two of their companions. They want you to protect them from the waves of enemies but they get melted within the first 10 seconds or so no matter how much I clear the waves. I’m lvl 56 playing T3 and I’m using a melee rogue with really good AoE damage.
Is there a trick to luring the enemies away from the survivors and towards me?
It really only gets worse as time goes on. It’s like the NPC level is static and they get one shot, but the monsters scale up and up. I only do the events because of the density for XP.
Thats the real reward, the resplendent would just be a bonus if you got it.
The trick is… you don’t get the mastery.
I found another I found in a cellar that seemed impossible - there’s a guy trying to absorb some creatures or something (hey, I wasn’t paying attention!), but they only seem to spawn one after every wave, and the guy has to do some long animation thing after you get the creature to 20% health or so. I only managed to get 2 of 5 done by the time the timer ran out. Maybe it’ll be easier if I ever see this event again at a higher level, but I’ve only seen it once so far since release.
Yeah. Turn around whenever you hear the “You there! Help us get out of here!” …
On higher world tiers they just died way too fast to be worth the time and effort.There’s a similar one in cellars with the 3 people chained up, and I guess the world events with the spiders or the three carts. Although the last two aren’t quite as bad, but still not worth the hassle.
Yeah this event needs tweaking. And I hope they introduce more events soon
Play in a party
I have just assumed it’s bugged tbh.