Salutations!
It’s been a while since I last wrote a DD, so a quick (re)introduction might be in order. I’m Emil, aka “Servancour”, one of your resident CK3 game designers. I’ve been on the project since way before release, and tend to mostly...
Let’s hope they can make the clans actually fun and different from the feudal govt. types.
I assume they’re trying to model Islamic dynasties exploding out of the desert or steppe or mountains, conquering a big empire, and then fragmenting or falling to a similar explosion. In that light high house unity blocking instead of enabling strong CBs sounds backwards. Seems like you’d want high house unity to enable strong CBs, but house unity should be extremely difficult to sustain as the house grows and spreads out.
I assume they’re trying to model Islamic dynasties exploding out of the desert or steppe or mountains, conquering a big empire, and then fragmenting or falling to a similar explosion. In that light high house unity blocking instead of enabling strong CBs sounds backwards. Seems like you’d want high house unity to enable strong CBs, but house unity should be extremely difficult to sustain as the house grows and spreads out.