A major partner told John Riccitiello personally that it will not pay the Runtime Fee – and in the strongest possible terms.

    • CynicalStoic@kbin.social
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      1 year ago

      I believe it’s an ad delivery service app developers can deploy in their app to earn revenue from ads delivered to users.

        • smallaubergine@kbin.social
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          1 year ago

          There’s crazy stuff like that on every website. Run a script blocker like noscript and it’ll open your eyes.

          • Ender of Games
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            1 year ago

            They aren’t talking about the website. They are talking about the article.

            • CommanderCloon@lemmy.ml
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              1 year ago

              Isn’t that super annoying now that JS frameworks are so widespread? (React / angular etc.)

              • sugar_in_your_tea
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                1 year ago

                A lot of sites are starting to use next.js (not sure if there’s an angular equivalent), which is essentially server-side React, and the frontend JS picks up where the server left off.

                If you want your articles crawled by search engines, you need some kind of default text representation. So you should be good most of the time blocking JavaScript if you mostly want the text content and are okay with some styling jank, and I don’t expect that to change anytime soon. But you’ll lose interactive features, so things like bank logins likely won’t work.

        • Meowoem
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          1 year ago

          You could always pay for stuff if you don’t want ad

    • the16bitgamer@lemmy.world
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      1 year ago

      Applovin is a as mediation platform for Unity.

      In plain English what that means is your app doesn’t just get ads from Applovin, but also Google, AdColony, and any other advertiser they support and you have an account with.

      This is a good thing since it prevents companies like AdMob from having a defacto monopoly in ads shown, and are forced to compete so devs get paid more. But its also easier to implement ads since you are not getting conflicting modules from these devs.

      I dont use applovin for this as I want more control on my app ads. And I paid for it by spending weeks just getting ad platforms to build when they are imported together.

      I think Unity Ads was supposed to be the same thing, but I remember it being confusing to set up and never bothered.