- cross-posted to:
- games
- cross-posted to:
- games
It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.
They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.
I’m surprised Starfield isn’t in the announcement list, considering AMD sponsored the game to promote their tech.
If Bethesda tried to install new tech into their engine the fucking stars would probably explode.
Someone’s probably already working on a mod that adds FSR3 and makes stars explode
Can I have the stars exploding without the FSR3 ?
Oh, I’m sorry. Well, I could put the engine into a landfill where it’s going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield
They could not even get the local suns to show at launch. FSR 3 is probably way down the list of other issues to fix first.
Yep. Game doesn’t even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.
You can also blame Bethesda for taking the money too.
There is an endless list of shit that we can blame Bethesda for with this game. It’s fun but it’s held together with toothpicks and bubble gum. And the fact that they marketed this as a “next gen experience” is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.
I didn’t think it was fun at all
Wasn’t it supposed to be available for every directx game?
No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.
Wasn’t it supposed to be available for every directx game?
Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.
Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
let’s hope it becomes some sort of industry standard
FSR
21.x is built into SteamOS. https://www.phoronix.com/news/Gamescope-AMD-FSREdit: correction
That’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
I guess it’s then time for Valve to integrate it directly into Mesa then.
The game engine must be tuned to provide the data, Mesa can’t force it.
Good to know
Commom steam deck W
After finishing Demon Souls OG I decided I hate Dark souls games. Still a bit excited for WuKong and will probably check it out.