• mnemonicmonkeys
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    1 year ago

    Except now we’ve lost the ability to slowly invest in attributes over 18. Not good imo, and having ability scores didn’t raise problems

    • SenseiRat@pathfinder.socialOPM
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      1 year ago

      Paizo originally wanted to get rid of ability scores and just use modifiers with 2nd Edition, but they were afraid of a D&D 4th Edition schism happening and didn’t make the change when they were releasing it. Now they have the perfect opportunity to make the shift without angering the playerbase.

      What I have heard is that they haven’t quite finished working out how the change from attributes to modifiers will be implemented, but it is something being handled with the official changes of the remaster. What they have said so far is that we will still have the ability to raise ability modifiers above 18, we just don’t know how it will work yet.

    • Firefox@midwest.social
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      1 year ago

      If anything I think it’d be an improvement if the text just said “you can’t raise an ability modifier over +4 until lv10, and over +5 until lv20.” It’d free up an ability boost at levels 5 and 15 too, which would be nice for more MAD builds.

      • mnemonicmonkeys
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        1 year ago

        That is just taking choice away from the players. How is that a good thing?

          • mnemonicmonkeys
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            1 year ago

            You have no idea what you’re talking about. This is not giving them more choices. At best it’s status quo, at worst it’s removing choice

            • GaryPonderosa@lemmy.world
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              1 year ago

              Please explain to me how going from zero choices to 1 choice is at best status quo?

              For reference, 1>0.

    • Toekneegee@lemm.ee
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      1 year ago

      There will still be the ability to do this, I don’t know the exact mechanic, but it was asked and answered when Paizo was doing their Livestreams regarding the remaster

    • Wolf Munroe@pathfinder.social
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      1 year ago

      Instead of gaining +1 ability point, could just gain +0.5 modifier, with fractions rounding down on rolls. That would require that people spend two of them in the same ability to see a mechanical benefit though.