Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?
But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?
AMD dropped FSR 3 implementation on those games, to meet deadline they told us about when they first showed us FSR 3. That was appetizer from their side, and now we’re open for waiting game again, could be Q1 2024 as they told us, could be end of 2024, no one knows. But Nvidia gained my respect more, as selling hardware with working features since day 1 is better for consumer, then selling hardware with upcoming features tgat aren’t here yet year later since release, and nobody knows when they will be
The Q1 2024 date is not for FSR3, it was for AFMF. FSR3 is already available for devs to implement. Sadly it’s been over a month and no more games added it yet which does not look good at all. Modders have added DLSS3 FG within hours of Starfield’s release yet no dev has managed to add FSR3 in weeks.
I wouldn’t put FSR3 in my game even if it was easy - it’s a lot of dev work laid out for what is essentially an alpha feature which certainly has a lot of issues that may be mistaken as bugs in your game or issues that are your fault from the 99% of users who don’t know every single quirk. It is absolutely not a “press button and have better experience” feature - it has tons of potential to ruin your gameplay and people might not understand how so or why.
Beta refers to feature complete, and features like VRR support are critical.
FSR3.2 or something if and when it works properly, yes people should jump on that.
And I think sadly we will not see any movement from devs this year too.
I am always rooting for AMD but this is entirely their fault. They do not seem to engage with devs or the community to promote FSR3 when we know it could be a game changer for many non-RTX gpu owners.
If they neglect it like the FSR 2 upscaling shimmering issues then more and more people will turn to Nvidia in the long run.
Not just non-RTX. All non 4000-series owners. FSR 3 has the potential to prolong the life of the 20 and 30-series. The RTX 3080 and 3090 may well increase in value when FSR 3 starts being delivered.
Not just non-RTX. All non 4000-series owners. FSR 3 has the potential to prolong the life of the 20 and 30-series. The RTX 3080 and 3090 may well increase in value when FSR 3 starts being delivered.
FSR framegen breaks both DLSS and Reflex, replacing DLSS with a much worse alternative and offering no replacement to Reflex even on AMD cards - a non-negotiable core feature for GPU-bound gaming which only becomes more mandatory with added latency from frame gen.
There is no game where i would turn FSR framegen on because it means either giving up those features or not having them present to begin with on a GPU-heavy game, which is not a good experience.
I mean Nvidia was in the same boat with their RTX 20xx series. Only a few Raytracing games that all made poor use of it like Tomb raider Shadows and battlefield V meh reflections. Let’s not even mention dlss 1.0 being useless.
It’s a shame the two games are just not that interesting and barely had any hype buildup. They still need their cyberpunk 2077 or Alan Wake 2 or Witcher 3/portal/metro Exodus remake.
They still need their cyberpunk 2077 or Alan Wake 2 or Witcher 3/portal/metro Exodus remake.
That’s the thing. Where is AMDs crown jewel to show off their products strengths? Is it … Starfield?
It’s funny how starfield after getting DLSS and FG modded in became a fairly nice showcase for nvidia.
They made a big deal out of it before release. I was at gamescom and they namedropped AMD during the presentation.
Part of the “optimisation” gap at release was from allways enabled SAM vs not whitelisted R-Bar from NVIDIA.
Not sure if that counts as optimized for AMD GPU’s. :)
The game does still look like an outlier with CPU and GPU scaling, as if its full of engine bottlenecks and bugs.