Alan Wake 2 is the second game to receive full support for NVIDIA's DLSS 3.5, which includes support for NVIDIA's DLSS Ray Reconstruction, Super Resolution, Frame Generation and DLAA. Also supported is AMD's FidelityFX Super Resolution. In this mini-review we compare the image quality and performance gains offered by these technologies.
The software is probably fine, it is just that the software needs hardware AI acceleration in order to create the quality image we expect from DLSS and XeSS.
I’m quite frustrated with AMD for not having true Tensor equivalent cores on RDNA 3. They have AI accelerators but they don’t have all the capabilities of the Tensor cores that allow them to do hardware accelerated upscaling.