First revealed back in 2020, Unreal Engine 5 promised next generation detail and lighting quality - and since then, the technology has only got better and be...
The problem with UE5 for me is that it seems like all UE5 games have the worst formal of temporal solutions available. Even DLSS/DLAA doesn’t fix the blurriness.
God, I hate post-processing AA with a passion. I made the switch from 24" 1080p to 28" 4k for the sole reason of not needing AA anymore due to the much higher pixel density. Hardware AA, so to speak. But then there’s games like Battlefield 2042 that don’t even let you turn that stupid TAA off, just switch between “low” and “high”. Fucking hell.
For a series that used to pride itself in being a technological showpiece, DICE has really dropped the ball since V in maintaining and improving its tech. V never got more than RT reflections, 2042 only has RTAO, and the DLSS version is still severely outdated compared to its potential. OG DICE would’ve had 2042 at the level of Cyberpunk a decade ago, but ever since the leadership left it’s been a mess.
The problem with UE5 for me is that it seems like all UE5 games have the worst formal of temporal solutions available. Even DLSS/DLAA doesn’t fix the blurriness.
God, I hate post-processing AA with a passion. I made the switch from 24" 1080p to 28" 4k for the sole reason of not needing AA anymore due to the much higher pixel density. Hardware AA, so to speak. But then there’s games like Battlefield 2042 that don’t even let you turn that stupid TAA off, just switch between “low” and “high”. Fucking hell.
For a series that used to pride itself in being a technological showpiece, DICE has really dropped the ball since V in maintaining and improving its tech. V never got more than RT reflections, 2042 only has RTAO, and the DLSS version is still severely outdated compared to its potential. OG DICE would’ve had 2042 at the level of Cyberpunk a decade ago, but ever since the leadership left it’s been a mess.