Why in the f*ck is upscaling included on a specs page?
Was guaranteed to happen when up scaling was announced… It’s an excuse for less optimisation or to push fidelity more.
I saw a video of this avatar game it got an insane amount of plants visible at all times.
Consoles are the baseline in most multiplat games and they’ve been using upscaling since forever. The real reason is just that we don’t have GPUs anymore that are 10x faster than consoles like last gen. You can’t bruteforce high resolutions in games that run at like 720p on consoles with GPUs that are only 2-3x faster.
If upscaling didn’t exist on PC the minimum here would just be 720p at the minimum and 1080p-1440p at the max.
60fps with balanced upscaling on a 4080/7900xtx … That’s not a good sign
Se suponía que FSR y DLSS eran opcionales, ahora parecen ser obligatorios en cualquier configuración gráfica.
This gives me hope that Star Wars outlaws will also have FSR 3. 🤌
Enthusiast
1440p […] with FSR Quality […] 60 FPS1440p + xxxx Quality upscaling is just another way to say 1080p you cowards. It’s 2023 and enthusiast level is 1080p @ 60 FPS.
Looks pretty though with the amount of vegetation.
I’m surprised that they put the RTX 3080 and RX 6800 XT side by side in a game that has forced ray tracing. I guess that’s the advantage of being cross platform and AMD sponsored.
1440 + upscaling looks better than 1080p because you’re on a 1440 resolution monitor.
Do you even 1440p?
Spoken like someone who has never upscaled 1080p content on a 1440 screen. The pixel ratios are all off. It’s fucked.
1440p is perfect for watching old 720p HD content though.
Damn. My 5700XT did Mirage fine on Medium/Low shadows. Now its basement quality.
It’s joever. We are officially at the point where devs are using upscaling as the standard to reach playable frame rates instead of optimizing their games.
and we were called [names that frankly should have resulting in bans] when we said this is where it would lead to. and we still get shat on for saying the same about fake frames
Oh wow, this is probably the first time I’m seeing dual channel listead in the RAM section of specs requirements.
Seems like they tried to cover every basis with these.
holy hell so for 1080p you need a 1440p card because not even a RX 7600 is on par with a 3060ti or a 6700XT
How do FSR 2 & 3 work with tech like ReShade?
ReShade has a pretty cool shader that will make any game into stereoscopic 3D. When it works it works well, but it doesn’t work in every game.
I’m curious because I would like to try it for this, since like 99.97% of Avatar’s appeal (shtick?) is the 3D.
I thought 3d was dead
It might be, AFAIK neither Nvidia nor AMD still support their implementation of it in their drivers.
But I’ve tried it on a few games and it is pretty cool to me, much stronger than almost any modern 3D movie (IMO why 3D has gone into hibernation), and I gather that Cameron designed the franchise around 3D. Plus the Avatar 1 game was in 3D. FWIW.
Upscaled 1080p low settings and only 30fps with A750? At least the game has xess.
NATIVE resolution gang ftw!
Looks capped at 60fps?
If Anti-Lag is still locked by then , please enjoy your frame gen input lag.
60 FPS WITH Frame Gen AND FSR balanced? God, that’s gonna be a horrible experience.
I really don’t like the direction we are heading.